GOT-WIC Game

The information contained within this blog is for Game of Thrones Winter is Coming Game

Wednesday, June 26, 2019

Captured Commanders


HELP!!   I'VE BEEN CAPTURED

Alone in a cell sits your Head Commander waiting for what will be done with him!


The worse thing you can think of has happen your commander has gotten caught!  Now I will point out that he didn't do this on his own he had a little help from the Lord of the account.  I understand when circumstances makes it hard and you can't get into the game because of work.  But there are many times when people just don't put the poor dude away in the shelter, and now you have to wait and see if, "Off with his head", becomes his fate.  This power all belongs to the one who captured him.  A cliff hanger plot for sure.  (ques in scary music) 


This Post Answers The Following Two Questions:  

 What do I do When My Commander is Captured? 

 How do I Capture a Commander?



First don't panic. In-fact you are one of the ones who ask the most frequent asked questions about this game, so your not alone in this dilemma.  In making this game the developers have put a twist in it that I have not seen before.  The capturing of ones commander does not leave you cripple, you still will have many others to use on your daily activities till he returns to your castle.  You just won't be able to increase his experience during that time.  So take a deep breath all will be well.

In this post I will talk about two aspects capturing a commander and having your commander captured, after all the day will come when you will ransack the lowly villagers in hunt for the elusive commander.

Capturing A Commander

There are several rules of the game that have to be met before you are able to capture another players commander.  These are the rules:

  1. You must have unlocked and build the Dungeon this can only be done at Level 9.
  2. You must attack an opposing player, either their castle or on while they are gathering resources. 
  3. The player you attack must have a castle level 10 or above. Castles below 10 are protected from your taking their commanders.
  4. If you are attacking them on a resource you must defeat (either wound or kill) all of their troops, no survivors at all, and their Head Commander has to be there and not in the shelter.
  5. In attacking their city you must take down the wall and beat the troops and the Head Commander cannot be in the shelter.
  6. In order to execute the commander your dungeon will have to be level 17 and the Hall of Faces built.  This means your Castle, Embassy and Bannerman Hall all have to be level 17 too.



NOTE:  If you meet all these conditions you will always capture your enemies commander.  On the positive side if you put your commander in the shelter they cannot capture you.  Plus if they have a lower castle they cannot execute him.



Now the commanders life rests in the hands of the one who captured him.  The decision to release or kill depends on some things about you and your castle.

When your commander is taken you lose all the abilities and skills that commander was helping with your troops and other commanders.  This will change the way you attack things the next couple of days, till he walks the walk of shame home.  Seriously he does walk from where he was taken back to your castle.



What Should I do When I Captured A Commander:


  • If you captured a commander below level 17 there is no point of holding them.  You cannot execute them or get a buff from them.  The only thing you are doing is causing a player time to continue growing his level higher.  So I would advice release the commander back to its Lord.
  • You can try ransoming the commander but being that you not only took the commander you might have also gotten their resources so you already got their gold.  Not a very nice thing to charge them double.  I call for Honor to prevail!
  • If you captured a commander 17 or higher you can execute him at the hall of faces. The purpose of executing captured commanders is for the attack bonuses your get from them. The Hall of Faces will apply these to total health, total attack, total defense and marching speed. The bonus % is dependent on the level of your Hall of Faces and applies for only 24 hours. 
  • Capturing other commanders extends this time period. The buffs do not stack.
  • There is only a short window of time that you have right before the commander is automatically release that you have to execute him.  
  • If you do not execute it will automatically return to the castle you took it from.



What Happens When They Take Your Commander?


When your commander is captured you lose all your skills, gear bonuses, and talents bonuses that the command has.  This will effect your abilities to play as normal.  This is why protecting the commander should be continually done at all times.

The first thing you can do is check to see who has taken it.  If the castle is lower they cannot execute.  They have to have the Hall of Faces to kill the commander.  You cannot build the Hall of faces until your dungeon is level 17.  



So What Can I Do To Get My Commander Returned:


1.  Talk to the player nicely and see if they will release him.

2.  Sometimes the player sets an amount of gold for your commander to be release, you can pay it but I wouldn't.  Because you are then telling that player you are willing to pay gold to get it back, setting yourself up for future attacks and higher gold ransoms.

3.  You can hire someone in your alliance to go hit the player who captured yours.  Again this can be costly to do and it may not even be possible to do if they are a part of a bigger alliance.

4.  You can Wait till he returns home.  That time will depend on the level of your kingdom, levels 16 and below it is 36 hours; levels 17 and above it is 48 hours.

5.  You can purchase the "Summon of the Father" item from the diamond shop for 1,000 blue diamonds or the alliance shop for 60,000 alliance coins.  This will immediately revive them if they were executed and he will come home.

6.  There is also a Tears of Lys item you can buy for black diamonds. This will take away the stats they got from you commander.  Which could hurt them if they are battling, but this costs money and really not worth it.

NOTE:  Frankly, I would try and talk with the person and secure the release if that didn't work I would just wait out the time period and not spend anymore resources or money for something that will happen by the game automatically.


Perhaps for some it takes time to realize that you are playing a war game and this is part of the game.  Your neglect to care for your commander has made him a target for others to take him.  Not only does this affect you, but if you are in a hive, the possibilities of your whole alliance getting hit and search becomes stronger.


So my final advise to you is, remember that your commander needs to go to the shelter every time you are not using it, or he may go missing for two days!


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