GOT-WIC Game

The information contained within this blog is for Game of Thrones Winter is Coming Game

Tuesday, August 20, 2019

Shelter


Sheltering Your Troops and Commander


There is nothing worse then coming in to the game all ready to begin more builds then finding out you have been HIT!

In this article I will talk about some of the reasons you will want to shelter your troops and some tips on how to remember to shelter your troops and commanders.

The Shelter is located right below the castle and to the right of the stairs leading up to the castle area.  When you started the game they gave you a quest to do, the quest showed you the shelter, but lets face it many times we are rushing to get through the beginning quests and forget about a lot of what was said.

When there is no one in your shelter the game has given you a hint by putting "ZZZZ" over the head of it, this is a big tip if you are leaving for the night and seeing the "ZZZZ" you do not have your troops or your commander in the shelter.

By clicking on the shelter you will open to the following picture.  I made this large so you can see what we will be talking about.

Right away you will have the list of your troops on the left hand side followed by an Auto-Select button in green.  On the right you will see your head commander and amounts of time. Followed by a confirm button in gold.


First we will talk about the troops that you will shelter.  When you are lower hopefully you will be gaining more space as you up your castle.  With each level your shelter climbs with the castle.  The amount of troops they list that you can send out can be housed within the shelter.  

But there are a few things that you can do to increase that.  You most likely already know that if you add your commander and do some research you can up the amount you are able to take into your shelter.


First, lets look at the commander page.  You will notice a number beneath each of the commanders.  That number is the amount of troops that particular commander can take in with them when you shelter your troops with the commander.  That amount changes when you promote your commanders.  So in this case you can take 1,800 more.


Later when you are high enough you will unlock the Commandership tab in the Research tower.  

If you look you will see that you will be given a "Shelter Capacity" research to add more troops to your shelter.  

Every little bit helps in protecting your troops.  But lets take a look again at our shelter page.


If you look at the bottom of the left side it will tell you how many troops you can hold.  You have two options on how you put the troops in. If you have more space then you have troops you can let the program auto select the troops as they did on this page.  

The Clear Selection and Auto Select button are the same button, once you click it, you will see the opposite words on it.  If you have too many troops you will want to save your higher troops and gradually get rid of the ones that do not fit in the shelter. 

Many people make the mistake on trying to keep both.  But there are issues with that.  You having lower troops while having higher troops can run into the problem of not having bed room, in the hospital, if you get hit. 

Remember the lower your troops are the easier they are to kill, so they generally die first in battles.  If they end up in your hospital, they take taking up space and if you haven't built hospital beds your higher troops will die. 

Plus do you really want to waste your resources in healing them.  I would suggest that the easiest way to get rid of the overage is just simply dismiss them.

Another reason for dismissing the troops is that using a mixture of troops can cause a battle to be lost.  The battles in this game are about Morality.  When a troop dies, it brings down the morality of the remaining troops.  When morality hits "0" you lost.  So see once your building higher troops there is no real purpose of keeping them.

Dismissing them is done in the Barracks, as you click on the type of troops you want to dismiss in the lower left corner is a minus sign ( - ), clicking on it will allow you to pick how many of that type of troop you want to dismiss.  So just put away in the shelter what you want to keep, and dismiss the ones that don't fit in.

  
Now remember we said that when you add your commander you can take more, if you look at the previous picture it stated 500,000 and the commander currently can take 1,800 with him, by clicking on the box beneath the Commander this number changes to reflect the total of 518,000.

After putting the troops in and the commander you need to decide a refuge time.  I ALWAYS pick 12 hours.  This is just in case you are unable to make it in.  Plus getting into a habit is important and this way when you go to bed they will be still there when you wake up, unless your sleep longer.

TIP 1:  Always put your troops in and commander in the shelter, even if you are bubbling, so that you get into the habit of locking them away.

TIP 2:  If you have overage of troops and they are higher ones, ask an alliance mate who is bubbled if your overage can spend the time your away in their embassy

If this is going to be a every day thing.  Split the cost of the bubbling, by just buying the protection truce and sharing it with them.  No matter how big or small everyone is trying to save blue diamonds.

TIP 3:  Make sure you have a protector.  To cover your castle if you are not around.   Also make sure you help someone else and become their protector.  

In closing these troops are what you need to become a part of this war game.  Protecting them is very important.  You don't want to have to keep rebuilding them each day when just a click a way they would all be safe.

Slow down, don't play to late and be in a rush when you leave.  Always log out on the castle view and Look for the "ZZZZ's".  Remember to put them away, make a note if you have to.  

As always have a great time building!




Monday, August 19, 2019

Social Message


Changing Your Social Message



At the bottom of your screen you will see your Social Icon, it is the one between the bird (mail) and backpack (inventory), the two hands grasping each other. When you click on it, you will see the following picture appear on your screen.

Up here at the top you will see a small feather pen this will allow 
<<  you to open up another screen and change your message when you click on it.  When you begin the game the message is Maybe Later.

Within some alliances they encourage you to change this to your Native Language and Country.   Doing this allows the alliance to help you better when you need help in your own language.

Giving your country also allows the alliance to know what time of the day you might be on the game.  This is good to know especially if you are seeking a protector.  Having one on when you are asleep is the best.

When the next window opens up it will look like this.  As you as you can see I already typed in my new message.  After you type your message you then click confirm.

This message can be changed when ever you want to change it.  Just re-click the button and write what you want others to read.  They call it Your Mood, but it can be put to better use.  When you are finish the Edit screen will close and you will see your message printed at the top of your social page looking like this.  See that wasn't to hard to do.  Hope it all works out well for you.  See you in game! 




Rebel Riders


EXPEDITIONS and REBEL LEADERS







If you click on the world view on the bottom right side of your screen you will see the Rebel Leaders.  It is not hard to miss them for they are riding on horses.  The rebel leaders come in only five levels, unlike the groups.  In order to hit the next level of Rebel Leaders you will need to do research in the tower.  The Expedition and Pacification's allow for you to hit the various levels of Rebel Leaders.

In this article we will take a deep look at the rebel leader and help you as a player to understand why you would want to take down these rebels everyday.

Rebel leaders use motivation, this automatically fills up through out the day, the amount you use depends on the size of rebel leader you are trying to hit.  The lower the rebel the lower the cost it will be to hit him.  You can see the motivation bar beneath your Lords picture in world view.  There are several ways to get motivation, one being you can buy it in a package, it may drop from a treasure, or buy it from the shops.


Expeditions in this game means attacking the horses on the World Map.  So to help with the expeditions you would want to do the research for them.  They have several different research effects so be sure to read through them carefully.

Now you might be wondering why would you attack them?  Because they are a very a important part of the game for the  following reasons:


  • You gain Lord Experience.
  • The commanders you send gain Commanders Experience.
  • You gain items for crafting different Blacksmith Sets.
  • You can gain Diamonds, Resources, Speed Ups and other Consumables.
  • When you kill one your whole Alliance Gets A Gift.

There really isn't any reason to not attack them, and here is how you start.  First go to the map search system by clicking on the magnifying glass above the chat log.

When you click on it you will see the following drop down screen.  On this screen is all the things that you will need to get your daily activities done.  The last two pictures are our rebels.


As you can see you are given the choice of two different rebel leaders.  Each leader will give different types of materials needed for your blacksmith sets.  Plus each type has a different strength, some you might need only two hits when you get stronger and some level one's you might need only one.  The higher the number you go after the harder it will be to take them down.  Today we are going to take down a Level 1 Stormlands Leader.

By hitting search it will bring you to one that is nearest to you.  Once you are there, you will want to click on the leader.  The screen will open and show you information about the leader. 



One of the things you will notice is the coordinates, this is here in case you can't finish killing the leader, you can click on the icon by the star, it is the share icon, when you do that your social list will open you at that point can pick your alliance and it will put the cords into the alliance chat.

On the bottom of the Rebel you will see a line indicating how much health he has and this line switches to how much time is left before the rebel resets, as you look to the right they tell you how long it will take you to ride to this rebel.  This is helpful so that you don't send off your troops and lose the motivation if he resets before you get there.

Also shown is the list of things you can get.  It varies from rebel leader to rebel leader.  If you click the green button it will bring up another picture that talks about the items that can drop and what Blacksmith set they are good for.  This is nice so you don't have to go back into your castle to figure it out.



Below the green button is your motivation line it indicates how much you have and if you need a little more you can click on the plus button and it will show you if you have any in your inventory, if you don't it will also give you the option to buy more.

Below that are two buttons, one is Attack for a single attack on the leader the other is a Maximum Attack, this is if you decide to hit more then one time.  You will still get the speed buff if you do it all at one time or one attack at a time,  But it makes it nice that you don't have to go back to your castle and hit again.

When you decide to attack you are given a screen much like you get when you are fighting in the training ground.  You will see the rebel leader and have spaces to send your commanders up against him. 

NOTE: In a recent update the way you decide your lineup for attacking Rebel Leaders has changed. There is significantly more importance on countering than before. This refers to troop counter:




Spearmen > Cavalry;  Cavalry >Infantry;  Infantry >Spearmen
Bowman Mutual Counter



This is not just the direct counter across from the leader in the formation screen either, every commander matters. 

So for example:  When attacking a Stormland’s Insurgent which is an infantry type you want to use as many Cavalry Commanders as possible. Even if you have to replace a stronger commander with a weaker one.

NOTE:  If you are having trouble remembering what counters what check your PC to see if you have a program by windows called sticky notes.  This much like the paper ones will put a note on your screen top and you can put the information there for quick access. 

Now that we know what we are going to hit, just select your commanders and Attack.   Immediately you will see your commanders run out and towards your target.  As you see it will put a red circle around the rebel leader, this is helpful too if you are looking at one and see that circle someone else is already attacking it.  Once you hit you will see what is left and if you need to hit again.  If you killed it you will see 100% flash up on your screen.







NOTE:  IT IS NEVER GOOD TO TAKE SOMEONE ELSE'S KILL UNLESS  YOU CAN SEE NO ONE ELSE IS HITTING IT.  THIS CAN CAUSE ISSUES WITHIN YOUR ALLIANCE





If you need to hit again you will have to wait till your troops return to the castle and then the button to attack will reappear on the page.

Each rebel leader stays for two days and overlap each other, one will go and another will come.  Below is the order that the rebels appear in world along with the blacksmith sets they have material for:



Day Leader 1                              Leader 2                      Blacksmith Sets

01 Westerlands Ore Thief Stone Way Claimant Builder and Oath


02 Narrow Sea Rider                  Westerlands Ore Thief        Sunspear and Builder


03 Northern Rebel                      Narrow Sea Rider               Frost and Sunspear

04 Hedge Knight Northern Rebel                  Oath and Frost

05 Bolton's Boy                          Hedge Knight Frost and Oath


06    Stormlands Insurgent Bolton's Boy                      Storm's Rage and Frost


07 Crownlands Rioter Stormlands Insurgent Builders and Storm's Rage


08    Riverlands Poacher Crownlands Rioter Huntsman and Builders


09 Oldtown Student                    Riverlands Poacher Measter and Huntsman


10 Black Ears                            Oldtown Student                 Storm's Rage and Measter


11 Greenblood Warrior Black Ears                         Sunspear and Storm's Rage


12 Stone Way Claimant Greenblood Warrior Oath and  Sunspear

 


Final Note:  Don't be afraid of hitting the Rebel Leaders.  Your commanders will not die!  You have everything to gain for doing so.  Happy Hunting!

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