GOT-WIC Game

The information contained within this blog is for Game of Thrones Winter is Coming Game

Monday, June 10, 2019

Free Commanders

*Free Commanders*


The following is a list of commanders that will not cost you any black diamonds to acquire them and take them to legendary level.

All commanders require the same amount of metals to improve the quality of the commanders abilities. The following is the level and the  amount of metals you will need to advance:

1.  Acquire (common level) - 10 Medals 
2.  Green (uncommon level) -  20 Medals
3.  Blue (rare level) - 50 Medals
4.  Purple (epic level) - 100 Medals
5.  Gold ( legendary level) - 150 Medals

The total of Metals needed to go from Acquiring - Gold  is 330 Metals.  To find the medals you will need to go to the Elite tab in the WW Tree and find the picture of commander you want to obtain the metals for.  I have included where they are found below.

The WW Tree maximum is 120, with research this can go up, this will give you 10 tries if you decided to use all your stamina and blitz 10 times you will receive approximately 4 medals.  You can only try 20 times on a commander per reset.  Hence it is called farming for commanders.  

There is no cost involved in obtaining the stamina for the tree, it does it on its own, it just takes time.  If you decide to purchase more weirwood tree stamina immediately you maybe obtain some in the following ways:

1.  Buy the Spirit of the Weirwood Tree for 2000 Blue Diamonds in the Shop.
2.  Buy the Spirit of the Weirwood Tree in Black Diamond packages.
3.  Do the weekly active boxes collect 1500 for one Spirit of the Weirwood Tree.
4.  Daily box that spin have a chance for a Spirit of the Weirwood Tree.



REMEMBER:  
The Key to a strong Commander development for training ground or weirwood trials 
is to raise QUALITY (collect metals) 
before raising anything else.


Name:  Arslan
Acquisition:  1-12, 2-3 & 5-3
Type:  DPS - Single Target Attack
Class:  Spearmen
Economic Bonus:  Wood Production
Military Bonus:  Spearmen Health & Attack
WW Position:  Back
TG Position:  Back
Comments from Game:   He is too weak and so easy to kill.  He has little defense, is easily defeated in combat, although his attack is good, but for his lack of resistance is the first commander to always fall into battle.

Name:  Arya 
Acquisition:  7 Day Quest, 2-18, 4-15 & 6-9
Type:  DPS - Single Target Attack
Class:  Infantry
Economic Bonus:  Increase Motivation Limit
Military Bonus:  Wall Defense & Infantry Attack
WW Position:  Front
TG Position:  Front
Comments from Game:  Keep in back row.  Arya does tons of damage but needs a tank in front of her to be successful, if used in the front she will die quickly.  Good combination is Arya with Chris, or Arya with Gorell.  Gorrell has an inline attack (the only AOE that actually hits more than one enemy) that stuns the enemy directly in front of him allowing Arya to power up, when she does she has a devastating attack that can often one hit every enemy she attacks.

Name:  Chris
Acquisition: 1-9 & 3-12
Type:  Tank - Defense & Crowd Control
Class:  Infantry
Economic Bonus:  Construction Speed
Military Bonus:  Infantry Attack & Defense
WW Position:  Front 
TG Position:  Front
Comments from Game:  One of the best tankers, just make sure to pair him with a healer or dps for better results.

Name:  Feis
Acquisition:  3-9, 4-12 & 5-12
Type:  Tank - Attack & Defense
Class:  Infantry
Economic Bonus:  Gold Production
Military Bonus:  Infantry Attack & Defense
WW Position:  Unknown
TG Position:  Unknown
Comments from Game:  When facing enemies that gives debuffs, he become ferocious. 

Name:  Gorrell
Acquisition:  2-15 & 4-9
Type:  Tank - Defense & Crowd Control
Class:  Spearmen
Economic Bonus:  Iron production
Military Bonus:  Spearmen Attack & Defense
WW Position:  Front
TG Position:  Front
Comments from Game:  He is excellent in defense.  One of his skills is to stun everybody for 3 seconds which comes in handy on the training ground.

Name:  Haley
Acquisition:  6-8, 8-15 & 8-18
Type:  Tank - Attack & Defense
Class:  Infantry
Economic Bonus:  Increase Motivation Limit
Military Bonus:  Wall Defense & Infantry Attack
WW Position:  Front
TG Position:  Front

Comments from Game:  No real information given out concerning her abilities right now 

Name:  Jeane
Acquisition:  5-18 & 7-6
Type:  Support & Healing
Class:  Cavalry
Economic Bonus:  Production Speed & Grain Production
Military Bonus:  Cavalry Defense
WW Position:  Back
TG Position:  Back
Comments from Game:  She needs to be in the back line for sure.  Level 53 adds 2100 attack to allies around her.  Will heal 3100 to the lowest ally.  Pair with Sansa and tanks up front.  

Name:  Kravas
Acquisition:  5-9, 7-3 & 7-15
Type:  Tank - Attack & Crowd Control
Class:  Bowmen
Economic Bonus:  Fortification Construction
Military Bonus:  Fortification Defense & Bowmen Attack
WW Position:  Unknown
TG Position:  Unknown
Comments from Game:  Instantly stuns you when you are in battle.  To beat some used; Russell (green) Chris (purple) Rob (blue) in first row.  Sheila (blue) Arya (blue) Sansa (blue) in the second row.  Tough to beat because of the stun.

Name:  Merrell Peake
Acquisition:  2-9, 4-3 & 5-15
Type:  DPS - Single Targe Attack
Class:  Cavalry
Economic Bonus:  Iron Production
Military Bonus:  Cavalry Health & Attack
WW Position:  Back
TG Position:  Back
Comments from Game:  He specialized in cavalry with boosting in health and attack.  If your enemey has high might, then it will be doomed. 

Name:  Robb Stark
Acquisition:  1-3, 6-15 & 7-12
Type:  Tank - Defense & Crowd Control
Class:  Cavalry
Economic Bonus:  Gold Production
Military Bonus:  Cavalry Defense & Health
WW Position:  Front
TG Position:  Front
Comments from Game:  The only commander who specializes in cavalry

Name:  Robert
Acquisition:  1-15, 3-6 & 8-12
Type:  DPS - Area Attack 
Class:  Bowmen
Economic Bonus:  Iron Production
Military Bonus:  Fortification Durability & Bowmen Defense
WW Position:  Rear
TG Position:  Rear
Comments from Game:  Good Buffs, nothing really special

Name:  Russel
Acquisition:  3-18, 4-6, 6-3 & 8-6
Type:  Tank - Attack & Defense
Class:  Cavalry
Economic Bonus: Stone Production, Construction Speed
Military Bonus:  Cavalry Attack
WW Position:  Front
TG Position:  Front
Comments from Game:  Can stand strong on the battlefield if he is well developed due to his ability to restore health after attacking. 

Name:  Sansa
Acquisition:  1-6, 6-15 & 7-12
Type:  Healing & Support
Class:  Bowmen
Economic Bonus:  Fortification Durability
Military Bonus:  Bowmen Attack & Health
WW Position:  Back 
TG Position:  Back
Comments from Game:  Good for Healing your commanders.  Using a tank to protect your healer if you have one.

Name:  Sheila
Acquisition:  2-6, 2-12, 3-3 & 6-6
Type:  DPS - Single Target Attack
Class:  Bowman
Economic Bonus:  Grain Production
Military Bonus:  Bowmen Attack & Foritfications Attack
WW Position:  Back
TG Position:  Back
Comments from Game:  Is very useful in the training grounds, because of her passive skill that makes everyone hit harder (bonus attack for all guards).  

Name:  Soren
Acquisition:  1-18, 3-15, 5-6 & 8-3
Type:  DPS - Area Attack 
Class:  Bowman
Economic Bonus:  Research Speed, Gold Production & Fortification Construction
Military Bonus:  None
WW Position:  Back
TG Position:  Back
Comments from Game:  No serious information given about him at this time.

Name:  Tyrion Lannister
Acquisition:  Elite Event Reward
Type:  Support Only
Class:  Infantry
Economic Bonus:  Research Speed
Military Bonus:  Total Attack & Defense
WW Position:  Unknown
TG Position:  Unknown
Comments from Game:  Keep an eye out for elite events that reward Tyrion's medals that randomly appear throughout the day.  When they show up farm the events.

Name:  Varys
Acquisition:  Log in 2nd day, 4-18 & 6-12
Type:  DPS - Area Attack 
Class:  Spearmen
Economic Bonus:  Research Speed
Military Bonus:  Spearmen Attack & Fortifications Defense
WW Position:  Not Recommended
TG Position:  Not Recommended
Comments from Game:  Gets better when upgraded.

Commanders


COMMANDERS

[One thing to keep in mind with ALL your commanders is that all their stats effect your total stats so getting them and leveling them is to your advantage even if you don't play them in weirwood or training ground.]


Your Commanders are another very important aspect of your game. Commanders are used in Weirwood, Training Grounds, Rebel Camps, Rebel Leaders, Rebel Groups and player vs player battle both in defense and attacking situations. In other words almost everywhere. Since Commanders are such a deep subject this section of the site will be broken up into multiple parts.

Note:  Do not send your commanders when gathering, and NEVER send your Head Commander, they should always be in your shelter with at least one troop, unless needed for attacks on rebels, but then put back, make this a habit and you won't get your Head Commander taken.

You get a set of 6 commanders by the time you have finished your Weirwood tutorial. Chris, Soren, Sheila, Arslan, Sansa Stark and Robb Stark. You will receive Varys for logging in the second time. 

When you first start you will also be presented with the Arya quest relatively early on. This is a 7 day quest that gives you actions to complete to get points. At certain numbers of points you are given a chest to open. Getting 100 points will award you with enough medals to take Arya to blue quality. This quest is pretty easy to complete even for free to play players, and I suggest you make every effort to do this!

Lord's, your account level, directly affects the current commander level cap.  If you go up one level they will be able to go up one level.  Completing campaign quests, Weirwood Tree Trails, Expedition, Rally Battle and Secondary Quests will allow you to receive Lord Exp, your account. 

Remember:  If your Lord Account is at Level 15 or below, you can only upgrade your commander to Level 15.  Commanders Levels cannot be higher than your Lords Level.

Head Commander are able to wear gear.  When you click on your account picture you will bring up the commander you made as your head commander.  This decision can be changed in this screen.

You can see that you will be able to put on gear.  This gear is for the head commander only.  Various Sets of gear will have different types of buffs for building, research, and military aspects.  These buffs change with each different set.  Each gear piece starts off white and has 4 levels to upgrade:  green, blue, purple and gold.

Commanders equipment can be made at the Blacksmith.  The material needed to forge a piece can be gotten various ways:


     1.  Farming the various types of farms. 
     2.  Individual Rebels from different places will drop different pieces.
     3.  You might get a chest that will have some in it.
     4.  Rebel Groups 
     5.  You can buy a black diamond package that is specially marked for gear ingredients                        of the set you want to make.

All your commanders can be viewed by clicking on the commanders icon on the screen.  This will bring up the panel of all the commanders.  The ones that you have will be on top followed by those that are not unlocked.  Simply clicking on the picture of the commander you want to view, this will allow you to inspect their progress.


Commanders progress specs have been split into three different categories as follows:



1.  Commander Level  


This level goes up when you win the fights the commanders are fighting.  The following are the ways that you can gain experience for your commanders:

AWeirwood Tree.   You have two paths of fighting in the weirwoood tree, first the Common and the Elite story line.  Along the paths of both story lines you will be defeating the various bosses which will give the experience needed to make your commanders level grow higher.  This is strictly a pve fight (player vs environment).  In this fight you can control your commanders hit or allow the pc to do the fight or both.

B.  Rebel Leaders.  Another way to give them experience is fighting the rebel leaders out in the fields. This is strictly done by the pc fight, you find a target,  it requires stamina to fight which refills on its own or you can buy some in the shop.  The bar that shows your level of stamina is below your Lord Picture. The stamina amount you use can very if you have the research for it done.  You pick the commanders you want to battle the one boss and hit battle from this point the pc program takes over and you will get a report on the out come.  You can hit multiple times without having to go back to the castle by picking the maximum button, this will bring up a screen that will tell you how many times you can hit, and you can change that amount according to the capabilities of your commander group.

C.  Training Grounds.  This will happen as you up your castles that you will be given the opportunity to enter the training grounds. In there you will see the King or Queen of Kings Landing. To begin with you will be attacking guards.  These fights are pve, as you progress you will fight against other players (pvp).  When you start seeing names these players are currently within the kingdom, the program will randomly pick people about your level you can decide which one you battle according to hit power, quality, and level.  If you don't see one you can battle you can have it give you other players till you find one you think you can win. Each player puts in six commanders to go up against each other. You put the commanders in the arrangement that you think will win.  From this point the pc will do the battle for both sides. Winning the fight will move you up in the training grounds ranking.  The higher the rank the more blue diamonds you will make ever three hours.  If you win a battle you will receive experience for your commanders.  You only get five tries per day in the training grounds.

D.  Buying Spirit of Weirwood Tokens, or more Stamina Tokens.  This will allows you to attack more times per day but will cost you blue diamonds, alliance coins, or Black diamonds.  In using them you will obtain more experience.



2.  Promotions 


Each commander will require various things for you to promote them to the next level.  These items will be dropping as you fight the battles in the weirwood tree both the common and epic line.  Each time you get all six items they will allow you to promote that commander.  Once promoted you will need to get the next six.  Some items require that you combine several together to make the one item.  These items when clicked on will indicate what you need.

Promotions also help when assigning your head commander to your shelter with your troops.  With each promotion the amount of extra troops to take to the shelter also goes up.  This is a benefit to encourage you to put your head commander into the shelter when you are away from the game.


3.  Improve Quality 


This is taking your commander from white(common) level to gold (legendary) level.  To do this you need to collect the medals of the various commanders you want to raise.  The following is a list of how many medals are needed for each level:

a.  10 medals to Acquire the Commander (common)
b.  20 medals to make your Commander Green (un-common)
c.  50 medals to make your Commander Blue (rare)
d.  100 medals to make your Commander Purple (epic)
e.  150 medals to make your Commander Gold (legendary)

This applies to all the commanders.  You will have to hit the commanders in the epic line of the weirwood tree to be able to collect the medals.  You will not get a medal to drop every time you battle.  The drop rate for every 10 hits is about 4 medals.  You can only hit that one commander so many times a day depending on your castle level and research.  Then you will have to wait for the reset of a new day to continue to go after the medals.



REMEMBER

The Key to a strong Commander development for training ground or weirwood trials is to

raise QUALITY (collect medals)

before raising anything else.


Friday, June 7, 2019

Daily Activities


Daily Activities In the Game



1.  Rebel Groups (PVE)


Preparing for Attacking

  • Use the search to select the level of rebel group you are going after.  
  • The higher the level the higher amount of troops and types of troops you will be up against.  
  • Click on the rebel group and check the amount, keep in mind  that you will need more then they have to take down the group.  Types of troops are important. 
  • Remember to send your Commanders when you attack
  • Rebel Groups use Endurance to attack, this auto replenishes throughout the day or you can buy some.
  • Requires Commanders and Army 

Benefits

  • Gives you kills on your profile page that others see.
  • Grants you various items such as:  resources, speed ups, blue diamonds, materials for blacksmith rebel set.


NOTE:  You will not obtain commander experience points doing the Rebel Groups.



2.  Gathering



After you attack the rebel groups it is a good time to go after the gathering farms.  There are several benefits to gathering that are listed below:  
  • Grants you resources to use other then taking the items out of your inventory.  Make sure you watch your level unless you are going on a building / research / troop building spree.  Extra resources are a magnet to getting farmed by a bigger castle.  Truth is people are too lazy to farm and its too easy to just take from others.
  • With each different resource place you have the possibility of getting a resource that you can use for your champion set in the blacksmith.
  • Each gathering place like Grain, Stone, Wood, Ore, and Gold are tied also to the daily activities list which gives you various types of rewards and doing so many will grant you a chest.  Speed Ups, Resources and Gems are generally the rewards.
  • By adjusting the amount of troops you send to gather this adjusts the time it will take to farm that site.
  • Doing your gathering after you do the rebel groups it good for then you can put them out to farm, and decide on your build and research to expire at the same time.  For when you come back to check on them.
  • Occasionally you will need to pull your troops off the farming to send out to a Rally, just hit the recall button and they will auto return with no penalty of leaving early.
  • If you have too much resources and you want to cut back, ask in group chat who may need some and just send it to them.  This is better then allowing a rogue castle come and take it.
  • You will not be able to save your gold and if you have food stock your troops will eat it always be prepare to send out for both of these at least once a day.  


NOTE:  Only send your Troops for the Attack never send your Commanders.  Fields can be attacked by other players and if your head commander is out they will be captured.


3.  Rebel Leaders  (PVE)

Of all the things that you will want to try and get done when you are in rebel leaders should always be on the list to do.  

Preparing for Attacking

  • Decide on what level of Rebel you will hit.  Rebel bosses have 5 levels but a whole lot of health and hit.  Go for the low and work your way up.
  • The object of hitting these guys is to kill them.  I can tell you right now even being as high as i am I can only kill down 1's and 2's.
  • Your army will not be a part of the attack on rebel bosses.
  • This attack will take at least 6 of your Commanders.
  • There are several ways of doing the attack like using your best commanders or using the lesser ones for in taking down the rebels your commanders will gain experience.
  • Putting the correct commander in front of the boss makes a difference.  Just choose them and place them as you would at the weirwood tree you will only have one Boss to kill no other troops.  But don't let that fool you these guys are very strong and depending on your commanders level you may not have enough hit power to take them down.  You will still get the experience and rewards at the end, and in time get stronger.
  • Hitting the Rebel Leaders requires motivation.  Motivation can replenish itself or you can buy packages that have it in or go to the alliance shop.
  • Different types of Leaders will give you different types of resources used in your Blacksmith shop for your commander sets.
  • Speed ups, blue diamonds, and resource are also part of the loot.

  

NOTE:  As stated before this is one of the things you will want to do because it will help your commanders grow in experience.




4.  Weirwood Tree


Another thing that is important to do every day is the Weirwood Tree.  There are few things that you can do to obtain the experience needed for your commanders.  As talked about it before the Rebel Boss and the Weirwood Tree.  Here is what happens at the Weirwood Tree:
  • The weirwood tree is connected to the main story line that you are working on as you progress through it more commanders will become available for you.
  • Weirwood needs Stamina to battle with, this will grow on its own, or you can buy some with some of the packages, or using the alliance shop.
  • Your commanders will gain experience as you challenge the various battles.
  • If your unable to progress then pause and redo some of the ones you have finished.
  • Once you have obtain 3 stars you can blitz them, this will be done automatically by the program.
  • The rewards you varies, you will get some of the items you may need to promote your commanders.
  • In the battle at the weirwood tree you are capable of commanding your commanders to use their special hit when lit up this can truly help if your using a healer or tank.  
  • If you are blitzing they will give you food to replace the experience points you would have gotten.
  • If you blitz at a particular commander on the elite path you also may obtain medals to help the commander to advance in quality or to acquire them.
  • If you blitz on the common path you will get the resources and possibly the item you are looking for.
  • By clicking on the missing item it will tell you what you need, if you click on it again it will let you know where it is for you to try and get it.
  • Sometimes it is just best to keep on working up the quality of you commander and promotion of them, then getting him up to a higher level.
  • For the story line you will only need to have at least one star in each of the commanders to advance to the next level, but i would advice to go back and get the remaining stars when your hitting harder.


NOTE:  Never give up something that might be difficult today will be easier with time.



5. Training Grounds  (PVP)

They state that battle grounds are pvp (player vs player) but really they are a combination of pvp and pve (player vs environment).  The reason I say both is that while each player determines their set up and decides who to battle, when the actual battle takes place it is the program that does the battle.  There are two great benefits for participating in the Battle grounds:

  • Commanders will get Experience
  • Blue Diamonds
You will be given one chance every day to go into the training grounds.  You will decide based on your Power and Commanders who you will battle.  Be careful with your selection for you want to look at the level of the commanders and their quality. They can be a lower power and even level but the quality will be up bringing them better abilities and you can lose the battle.  So look them over very well.  If you win you will automatically get a ranking, depending on your ranking you will start receiving blue diamonds every three hours and once a week a box.  To start with you are playing guards you will then seen named players this is when your playing pvp.  You may loose some and win some just keep active and the blue diamonds will come rolling in .


NOTE:  Whatever you do, don't quit playing it, for you will need many Blue Diamonds for various buildings as you continue to grow.



6.  Rebel Camps

Rebel camps are a great way to learn about the troops and their abilities.  Talking with the one who starts the rally generally helps your understanding in learning what would be needed to win. They are much like every thing else but on a bigger scale.


Sending your troops off to battle


  • Click on the Rally Icon that appears on your screen.
  • You then will determine how many troops you want to send.  According to your castle you will have a limit.  You can send all sorts of troops so don't think you are too little to join in on the fun.
  • Once you join the rally you will see who else has joined, it takes at least two people for a rally to happen.
  • The person who calls for the rally generally has scouted or knows the power of the camp prior to going if there isn't enough power to take it down, they may cancel it.  If there is a possibility to take it down they may try.
  • Some of your troops may end up in the Hospital while others will end up dead.  The numbers are generally low and easily healed and replaced.
  • At the end, if you win, you will receive a Spoils Chest.  
  • The spoils chest will be auction off at the Merchant Guild. They will have a certain amount of time you will have to wait.  If you have low level ones and want a higher level you can delete the box and go out on another rally and try for a better loot box
  • The loot inside the box varies a lot depends on Level of Box and its rarity.
  • You can only store three boxes at a time.
  • This event is a great way to get to know the others in the guild for we are constantly having fun together.
  • The Rally Camps are a step higher then the Rally Groups.  The amount of troops you are facing, you could not take them down on your own, which is why you have to have two people going at least.
  • Only the person starting the rally will have to use their commanders.


NOTE:  There is no commander experience from the rebel camps.  



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